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I found out this custom filter with a bloom effect giving a glow effect. My question is, is it possible to make the filter specific to a specific material making it the only one glowing to simulate light glow?

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Yes it is. Use material IDs to mask certain areas of the image. I think the manual page gives you all the information and examples you need:

https://www.blender.org/manual/compositing/types/converter/id_mask.html

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  • $\begingroup$ If you looked at the question properly, he is using a custom filter in the game-engine and therefore the compositor will have no effect. $\endgroup$
    – christai
    Feb 6 '17 at 7:30

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