For a simulation, I'm trying to get objects to form an array when sensed by another object in the game engine.
The ray sensor tracks targets just the way I want, so I wanted to use this as the main sensor for the simulation.
When the ray sensor detects another object within a specific radius, I would like said object to form a constraint with the ray sensor object and follow it around. I know how this can be done, but the question is, can it be done with multiple objects following in a straight line behind the sensor object, when detected? Similar to an array offset?
If so, can this be done without scripting?
('Track-to' constraints simply won't do, the sensor ability would be perfect!)
Thanks in advance.