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I'm trying to make a cylinder with one end beveled and the other end sharp edged, like a bullet shape. But whatever I do blender alway bevels both ends. I tried creating a vertex group with all the edges around one end, no dice, blender still bevels the other end.

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Using vertex groups should work. First select the top edges and add a vertex group, then click on "Assign". Then in the "Bevel" modifier set the "Limit Method" to "Vertex Group" and then select the vertex group you created.

Vertex Group in Bevel Modifier

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  • $\begingroup$ Ok, Missed the final step, since I only had 1 vertex group I didn't realize I had to select it. To bad there was not some kind of error message saying "error - no group selected" when you tried to apply. $\endgroup$ – eaelec Jan 8 '17 at 18:18
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  1. Edit mode.
  2. Edge.
  3. Alt select (loop).
  4. Ctrl B (bevel).
  5. Left click.
  6. F6 or bottom of tool panel.

. enter image description here

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