1
$\begingroup$

I have been attempting to import CMU motion capture into Unity through Blender. I was specifically using actor number 127, action number 3: Run. I was downloading asf/amc file format. I then used amc2bvh to convert it to bvh. (I have also tried the native AMC importer, but it doesn't seem to to work as well) Once it is imported, I save the blend file and import it into Unity. I change the avatar to be a humanoid avatar and leave the defaults. This is the result.
Bad Mocap
If I add bone rotation constraints to the thighs and limit the rotation on the Z-axis, then that seems to resolve the problem with this particular one. I would like to fix this a better way that way I can use the rolling animation in such in my game. If anyone has any idea how to solve this, it would be much appreciated.

$\endgroup$
1
$\begingroup$

I suggest using bvh files from this library CMU-BVH

On youtube, check out Benjycook Blender MoCap Addon Tutorial, which uses the same library. BenjyCook

$\endgroup$
0
$\begingroup$

Try this port of the CMU collection:

https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion

It contains a few conversions to popular rigs. I've used those a lot and I never had any problems.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.