I subdivided a face. I then connected the newly added vertex to an existing vertex by selecting both vertices and pressing F
The now newly created edge crosses an existing face, but the face is not partitioned by the new edge (as can be seen in the screenshot below). So, I obviously did something wrong.
So, my question is: how do I split the existing face in two right where the edge is?
P.S. I'm reaaly new to blender so I don't know the correct terminology to search for; I hope this question is not answered here already.