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this is a problem I face a lot when working with branding and typography. After importing vectors/typing, extruding and bending (simple deform or curve modifiers) it always come up with those ugly polygon artifacts:

enter image description here

Now, I know the cause of this is that the front faces of the text do not have the right topology nor enough polys to bend.

So, is there a good workflow to get rid of this without taking a huge load of time to retopo by hand or using the remesh modifier to an absurd high poly count?

Thanks

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  • $\begingroup$ Please upload a blend file so that we can mess around with different possibilities before writing a guessed answer that might work. My first guess would be to use Remesh and Decimate modifiers. $\endgroup$ – piegames Jan 6 '17 at 15:31
  • $\begingroup$ Is the object a curve or was it converted to mesh? $\endgroup$ – MicroMachine Jan 7 '17 at 1:57
  • $\begingroup$ Text (or curve based) objects are not meant to be curved in that direction, their inadequate topology will make their triangulated nature show. Make a mesh with proper topology before bending $\endgroup$ – Duarte Farrajota Ramos Jan 7 '17 at 4:12
  • $\begingroup$ @piegames this is not a problem with a specific case, its very easy to reproduce with any text or vector object $\endgroup$ – arvere Jan 8 '17 at 16:13
  • $\begingroup$ @fabriced It really doesn't matter, same results $\endgroup$ – arvere Jan 8 '17 at 16:13
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I added a text, converted it to a mesh and extruded it 1 upwards. To get artifacts, I used a wave modifier. Yay, artifacts:

enter image description here

The artifact are because of the terrible topology Blender creates of the font. Usually, if the topology is too horrible for manual fixing, add a Remesh modifier and hope the best:

enter image description here

The Remesh modifier needs to be before the artifact-creating deformation. If you have to many vertices at the end, adding a Decimate modifier in Collapse mode works well.

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  • $\begingroup$ Can you expand and/or give a .blend example? Usually with me Remesh makes most of the mesh disappear $\endgroup$ – MicroMachine Jan 8 '17 at 20:20
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    $\begingroup$ Have you unchecked "Remove disconnected pieces"? I got this problem too but forgot to mention this option in the answer. $\endgroup$ – piegames Jan 8 '17 at 20:59
  • $\begingroup$ wow thanks I had never been able to work that modifier until your comment! Thanks so much! $\endgroup$ – MicroMachine Jan 8 '17 at 22:26
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What about deleting all front and back faces (select them quickly with C shortcut), selecting the remaining edge loop and fill with F?

Alternatively select the edge loops (Alt + Click) of each letter's front edge loop, duplicate it (Shift + D), make object (P), fill (F), then get the thickness back with a Solidify modifier.

Hope this helps

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