this is a problem I face a lot when working with branding and typography. After importing vectors/typing, extruding and bending (simple deform or curve modifiers) it always come up with those ugly polygon artifacts:
Now, I know the cause of this is that the front faces of the text do not have the right topology nor enough polys to bend.
So, is there a good workflow to get rid of this without taking a huge load of time to retopo by hand or using the remesh modifier to an absurd high poly count?
Thanks