I'm new to Blender but not 3D modeling. I'm struggling to translate what I know to this interface, but I'm getting there thanks to all the tutorials and efforts this great Blender community has created. Thank you! It's amazingly helpful.
I need some help with how I should approach this model (if you point in the name of the tool, I can go find the resources on it, I'm really looking for the term of what I'm trying to accomplish).
I have an SVG logo. I'd like to shape this logo to a sphere or other roundish shape and give it a look like it was "router cut" into the face of the shape.
I would like the logo to be about 2mm recessed on all sides.
I was thinking I could
- Extrude the logo
- Make an inner shape
- Make an outer shape
- Use the outer shape to "cut" the extruded logo to the face of the rounded shape. (Boolean)
- Use the inner shape to "cut" the extruded logo depth (boolean) to give me a sliver the side I'd like to notch out of the rounded shape.
- And then Boolean again on duplicates of the shapes to remove the junction of these two.
Seems like there should be an easier way to do this.