I have this simple test scene with every object having a different color. It's hard to explain, but what I want to do is:
- Render this 3D scene (in Cycles) from the camera view, then save the image (pic 1).
- Projecting the image onto the 3D scene (pic 2).
- Bring the scene with the projected image into a game engine (Unity).
My game does'nt require the camera to be moved around, so you are basically just looking at the scene from one view, so basically 2D. This is why I thought I could cheat and only show the textures that are facing the camera.
Is there any way I can accomplish this?
Please keep in mind that I want to capture the look of the rendered image in Cycles, so that I can make great looking scenes and keep that when bringing it into Unity.
(It's fine, too, if you know any other way to make an entire scene in Blender Cycles and bringing it into Inity, but maintaining that look.)