# More effective way to subdivide the cone?

Was wondering what is the most effective/fast way to subdivide the cone to make the subsurf modifier work properly?

• I assume using a beveled edge on the base is not an option? One thing that comes to mind is making a cone from a cylinder, then you can add loop cuts easily. Once you are done you can remove doubles/merge the top vertices to remove the extras. – VRM Jan 4 '17 at 21:15

There are many ways to do it I guess. Here's mine: After adding a cone set it's base fill type to triangle fan. Select the lower edge and press Ctrl+B to bevel it and scroll the mouse to add two additional edges. Change the mode to Percent (press M tree times) and place the edges very near to each other. Next select the very upper edge and place it on top of the cone pressing G twice. Add a subsurf modifier.

Finally dissolve the edge at the bottom (X-->Dissolve Edges) and add the edge loop (Ctrl+R) to replace it.

• Thanks!, handy to know, I was wondering that for a while and I should probably look up some more tutorials. which leads to another ( Kinda off topic ) question: What software do you use for recording and splitting your gifs? Blender? – Willson Jan 4 '17 at 19:45
• For .gifs recording, please check out this topic: meta.blender.stackexchange.com/questions/963/… – Paul Gonet Jan 4 '17 at 19:54