Was wondering what is the most effective/fast way to subdivide the cone to make the subsurf modifier work properly?

Editing primitive

  • $\begingroup$ I assume using a beveled edge on the base is not an option? One thing that comes to mind is making a cone from a cylinder, then you can add loop cuts easily. Once you are done you can remove doubles/merge the top vertices to remove the extras. $\endgroup$
    – J Sargent
    Jan 4, 2017 at 21:15

2 Answers 2


There are many ways to do it I guess. Here's mine: After adding a cone set it's base fill type to triangle fan. Select the lower edge and press Ctrl+B to bevel it and scroll the mouse to add two additional edges. Change the mode to Percent (press M tree times) and place the edges very near to each other. Next select the very upper edge and place it on top of the cone pressing G twice. Add a subsurf modifier. enter image description here

Finally dissolve the edge at the bottom (X-->Dissolve Edges) and add the edge loop (Ctrl+R) to replace it.
enter image description here

  • $\begingroup$ Thanks!, handy to know, I was wondering that for a while and I should probably look up some more tutorials. which leads to another ( Kinda off topic ) question: What software do you use for recording and splitting your gifs? Blender? $\endgroup$
    – Willson
    Jan 4, 2017 at 19:45
  • $\begingroup$ For .gifs recording, please check out this topic: meta.blender.stackexchange.com/questions/963/… $\endgroup$
    – Paul Gonet
    Jan 4, 2017 at 19:54
  1. Cone radius2 0.001!
  2. Loop Cut.
  3. Merge top vertices.

enter image description here

  • $\begingroup$ fantastic way to resolve the issue :) $\endgroup$ Nov 25, 2023 at 5:56

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