# More effective way to subdivide the cone?

Was wondering what is the most effective/fast way to subdivide the cone to make the subsurf modifier work properly?

• I assume using a beveled edge on the base is not an option? One thing that comes to mind is making a cone from a cylinder, then you can add loop cuts easily. Once you are done you can remove doubles/merge the top vertices to remove the extras. – VRM Jan 4 '17 at 21:15

• Thanks!, handy to know, I was wondering that for a while and I should probably look up some more tutorials. which leads to another ( Kinda off topic ) question: What software do you use for recording and splitting your gifs? Blender? – Willson Jan 4 '17 at 19:45