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I have learnt how to create random particles using objects (like grass), however these extrude from a base mesh/platform, How can I create random multiple objects (like grass) without extruding them from a particular base?

When I import this into UE4 it has a base and sits awkwardly on the landscape.

enter image description here

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If you select the base mesh and go to the object modifiers tab, the particle system is there. If you then hit convert then it should duplicate the grass into a separate model, where then you could delete the base.

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  • $\begingroup$ Will UE4 generate each individual object offset and extrude them out accordingly since the mesh has bee removed? $\endgroup$ – Pyratae Jan 4 '17 at 19:34
  • $\begingroup$ The converted grass is just basic mesh data, no particle system if that's what you're asking $\endgroup$ – wyskoj Jan 4 '17 at 20:28

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