Recently I started working on a guitar model and for some extra detail I now want to apply a bump map to the thicker strings to make it look like wounded strings.
Basically they are cylinders ( without the top and bottom faces ) but the unwrapping doesn't work on the whole part of the mesh even though I added seams.
I tried every UV unwrapping option in the menu when pressing U, checked the scale and normals but can't find a proper way to just unwrap everything like the top and bottom parts. If anyone knows how to fix this?