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I want to make sure vertices of an entire edge loop have the same x position.

I've selected the vertices, set pivot center to individual origins and typed 0 in the x position transform in properties.

They don't move to 0. enter image description here

What am I missing here?

Thank you.

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After selecting the loop that you want to position, you can drag your mouse over the X value in the properties menu (it shows up when you press the N key)

enter image description here

If you have vertices that are offset from the center but their average X value is zero (as shown):

enter image description here

You can use the following keystrokes to set the x position of each vertex to zero :

S+X+0

enter image description here

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    $\begingroup$ imgur.com/a/cNQN9 Sorry cannot figure out how to include an image. This link shows two selected verts slightly offset from the center line - the x position in properties says 0 after I type it but they are NOT at zero. I'm used to Maya where you can type in the channel box with multiple verts selected and all will be moved. Is this possible in Blender? $\endgroup$ – lawrencehagman Jan 3 '17 at 2:32
  • $\begingroup$ @lawrencehagman Okay, I think that is showing the average x position. To align them so that they both have a value of x=0, select both of the vertices, hit s to scale, then x to constrain on the x axis, then 0 to bring them to the median point. I think that's what you're looking for: x>s>0. $\endgroup$ – Anson Savage Jan 3 '17 at 2:53
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    $\begingroup$ If you want to position them on X=0 on the world coordinates, use Global instead of Local for the transformation. $\endgroup$ – cegaton Jan 3 '17 at 3:14
  • $\begingroup$ Hi, I'm using global and it's still giving me the average position. When click on the pivot center pulldown it says "Bounding Box", I select "Individual Elements". The results are the same. $\endgroup$ – lawrencehagman Jan 4 '17 at 18:56
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    $\begingroup$ Thank you. S+X+0 works but I'm trying to understand why the properties transform input fields try to average the positions of what is selected. There must be a setting somewhere that I'm missing. I've tried global and local, I've changed pivot points. Huh. $\endgroup$ – lawrencehagman Jan 4 '17 at 21:06
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This is easy. Just do as above to get them alligned S X 0 or S Y 0 etc. To get the all to a specific place just hit tab go into edit mode. Select the vertices or edges you want. Press N to bring up Transform menu. Change the Median from Local to Global and type in your position in x, y or z

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    $\begingroup$ Mike, how does this differ from the other answer/? $\endgroup$ – batFINGER Jul 17 '18 at 12:06
  • $\begingroup$ My apologies I did not see cegatons answer. Although I was just adding clarity. $\endgroup$ – Mixstah Jul 18 '18 at 12:53
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As far as I can tell, there is no way to set positions. Not talking about set transform amounts or medians here, but setting the position of a point or multiple points. In lightwave, for example, there was a "set value" numerical. It was great for precision modeling. After going through a number of forums, I can't find anything of this sort in blender. It would make a great little add on though.

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  • $\begingroup$ Welcome to bse. When you have sufficient rep, you can comment on posts IMO this should be a comment. $\endgroup$ – batFINGER Aug 5 '18 at 16:15

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