I have a house (cube) that's on an uneven ground. On this example the ground is maybe a little to wavy to be realistic, but I find it looks rather good mesh-wise, with the house intersecting the ground, so it's not on a completely flat surface. See LEFT image.
However, there are no shadows on the house from the ground or vice versa, so it looks kind of fake.
- Sun Strength 1.00 straight angle towards the house, which is slightly rotated.
- World AO is on 1.00
- No more lights
I made a mockup of what I expected (RIGHT) regarding shadows. How can I make it more realistic?
EDIT: Apparently it's something with the ground material, when I change it to simple diffuse, I get the desired result. I need to find out what can cause this though.