I made a chair that has a procedural cycles leather texture. I`d like to bake this texture and set my model to shadeless rendering on sketchfab. But the chair structure is metal, and I can't bake it. How do I manage this? I want to use baked textures with Sketchfab metalness.
Maybe if I could transform my procedural texture in diffuse, normal and glossiness maps, then I could use only sketchfab textures and no need to baking them.
What's the best solution in this case? Is there a way to use baked textures with metal textures, or do I have to make maps for my procedural textures? And how do I do that?
Sorry for my english, it's not my native language