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I'm doing this model where it required me to wrap around and I decided to merge at the end and you can clearly see where it was merged at the bottom left and I'm curious as to how I can fix this so it looks just as smooth as it does going around.

Picture:

enter image description here https://gyazo.com/6af621669025c717b7f19ced3c7aaae8

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marked as duplicate by Duarte Farrajota Ramos, Denis, David Dec 31 '16 at 4:09

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  • $\begingroup$ You are gonna need to provide more information if you want any real answers. Might be a normal issue, try recalculating normals $\endgroup$ – Duarte Farrajota Ramos Dec 31 '16 at 2:51
  • $\begingroup$ Just tried it, doesn't do anything. $\endgroup$ – HighKyle Dec 31 '16 at 3:23
  • $\begingroup$ I thought editing the normals was used for if you create a face and it becomes inside out? But yeah when I tried it nothing happened. $\endgroup$ – HighKyle Dec 31 '16 at 4:11

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