I want to link one of the objects in my scene to be linked with a flying camera and render it. I am looking for a simplified Call of Duty style, which can be watched in the youtube video here, where the gun or other tools can always be seen in the hand of the player.

My scene includes a large cave and I want to attach a stick to a flying camera inside the cave so that when I move the camera I can always see a small tip of the stick oriented with a fixed angle with respect to the camera in the rendered video. I want to fly the camera to look at the top, bottom, and side walls of the cave while walking towards the end of the cave. I would be grateful for any tip.

  • $\begingroup$ You can read about parenting right here ... blender.stackexchange.com/questions/26108/… ... it's highly recommended that you do a search before posting a question. $\endgroup$
    – hawkenfox
    Dec 30, 2016 at 18:17
  • $\begingroup$ @hawkenfox, thank you, I did a search using keywords linking objects and camera but I did not know about parenting, which seems like a great idea. Thank you. $\endgroup$ Dec 30, 2016 at 18:30
  • $\begingroup$ No problem then, cheers. $\endgroup$
    – hawkenfox
    Dec 30, 2016 at 19:13


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