I need some code to do Bevel-operation within a Python script. Ultimately I need a series of blocks (32) in different sizes and in which each is bevelled on one side to be exported as STL-file for use on a 3D-printer. So I tried to start bevelling a while object to start with, I used the default cube to experiment. Bevelling it manually showed me some interesting API commands in the Blender Info window, which I copied to the Scripting module, but running it brings me into trouble. My first guess was something like this:
# generate the cube and make it selected and active:
import bpy
bpy.ops.mesh.primitive_cube_add(radius=1)
myobject = bpy.context.active_object
print("myobject: ", myobject)
myobject.select = True
bpy.context.scene.objects.active = myobject
# This is copied from the Info window:
bpy.context.space_data.context = 'MODIFIER'
bpy.ops.object.modifier_add(type='BEVEL')
bpy.context.object.modifiers["Bevel"].width = 0.2
bpy.context.object.modifiers["Bevel"].segments = 5
bpy.context.object.modifiers["Bevel"].profile = 0.7
bpy.context.object.modifiers["Bevel"].material = -1
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Bevel")
# Manually the bevel is done at this point!
But when running the script it fails at the MODIFIER
line:
myobject: Traceback (most recent call last): File "/Text", line 10, in AttributeError:
'SpaceTextEditor' object has no attribute 'context' Error: Python
script fail, look in the console for now...
Searching through the data objects and Googling hints me that I'm working with a wrong starting point, but how can this (bevel the cube) be done easily?
Does someone have a simple example to share with me?
P.S. I use Blender 2.78, latest release.