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I baked a normal map, however, there's weird shadow.. what is the problem?

The first picture is when I bake the normal map options:

enter image description here

enter image description here

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  • $\begingroup$ Did you recalculate your normals? Are all faces the correct way? $\endgroup$ – Fasani Dec 29 '16 at 10:54
  • $\begingroup$ Try baking with subsurf modifier set to 2 maybe? $\endgroup$ – hawkenfox Dec 30 '16 at 20:02
  • $\begingroup$ It could be the color space of your texture node, it has to be "non-color" for normal maps. $\endgroup$ – Bithur Jan 30 '17 at 15:34
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I think you're seeing z fighting which is when you have two nearly identical meshes on top of each other. You have both dragons visible in the outliner, you should hide one of them.

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  • $\begingroup$ I think that's not the way to solve... I try this way twice $\endgroup$ – W. sang Dec 29 '16 at 13:29

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