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I want to load and display this animation model in WebGL on web browser.

blender file

foldTwiceAnimation

I exported a JSON file as skeletal animation with an addon for three.js, and loaded it in WebGL, but it wasn't success. I uploaded my three.js code

I referenced this cite, but I couldn't understand well.

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You can try using the experimental feature for exporting morph/skeletal animation when using that addon. I think that's the key.

enter image description here

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  • $\begingroup$ In the blog post it is stated that "... the following options must be enabled: skinning, bones and skeletal animation." But I can think of other possible causes, like no action selected for the object, or maybe it's required to make the object selected/active? Or it's on the three.js side, maybe wrong code to use the anim? $\endgroup$ – CoDEmanX Feb 13 '14 at 11:52
  • $\begingroup$ Thank you for your advice! But I selected this check, so I think three.js code is wrong. When a browser opened, it was black. I'm searching an easy example of three.js code for skeletal animation. $\endgroup$ – Momoko Feb 13 '14 at 13:14
  • $\begingroup$ @Momoko, I don't see a light source in your screenshot. Could that be why it is black? $\endgroup$ – adam0101 Apr 30 '15 at 15:28

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