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I am trying to use a basic plane and texturing it with a doily for a table. The doily texture has an alpha layer. I used a mix shader with a transparency shader and the diffuse image shader and the factor from the image itself. I got a really weird result (picture below).

enter image description here

I tried using black for the color of the transparency and it ended up with this: enter image description here

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  • $\begingroup$ possible duplicate of How can I setup a Material in Cycles for Z-Transparency? $\endgroup$
    – gandalf3
    Feb 13, 2014 at 4:05
  • $\begingroup$ I don't consider it a duplicate because the OP tried the technique used in the other post, but had trouble with it. This question adds information about problems that someone might encounter when using that technique. $\endgroup$
    – Matt
    Feb 13, 2014 at 19:46
  • $\begingroup$ @Matt The answer on that question states quite clearly that the transparent node should go into the upper slot. $\endgroup$
    – gandalf3
    Mar 8, 2014 at 20:41

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I just figured it out. I need to switch the order of the textures in the mix node. Whoops.

enter image description here

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