1
$\begingroup$

I have managed to make an object transparent on solid viewmode, but It is fully opaque when "texture" viewmode is selected.

enter image description here

The reason I need it transparent for textured view is that I'm editing the object to match a picture projected on a plane behind it. Help!

$\endgroup$
  • $\begingroup$ Right now I can work around this issue by hiding and revealing the object repeatedly really fast and get a similar effect... $\endgroup$ – Espen Sales Dec 27 '16 at 0:08
  • $\begingroup$ If you're rendering in Cycles skip this. The gif sweeps through a bit fast but to catch it but you don't appear to be selecting "Material" view mode. Try that and render in OpenGL, see if that gets the results you're after. $\endgroup$ – Edgel3D Mar 4 '17 at 11:19
2
$\begingroup$

You can do it in Material viewport shading, which isn't all that different from Texture.

Set the shading to Material and add a material with the following node setup to your object.

enter image description here

On the Properties Editor make the following changes.

Properties Editor

Now change the color of the RGB node to your liking.

Result

If it's imperative that you use Texture shading, the following method should suit your needs just fine (it also works in Material shading):

Alternative

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.