I have no experience with modelling and i could use some help, i am editing a model from the Source engine, and there happens to be a seam where the arm is, this seam is having a strange lighting effect when used in-game, i'm trying to fix it in Blender with the little tutorials i have (in this case i'm using the Grid Fill tool), but no matter what i do, it doesn't match with the mesh lighting around it, you can notice in the picture that this certain vertex looks out of place: enter image description here

Is there a way i can fix it so that the lighting of this vertex matches with what's around it? You probably know what i mean.

  • $\begingroup$ could you also add a picture where you are in edit mode? $\endgroup$ – Faceb Faceb Dec 24 '16 at 17:29
  • $\begingroup$ sure here you go: i.imgur.com/UWolXUl.png $\endgroup$ – sodaddict Dec 24 '16 at 19:53
  • $\begingroup$ Have you recalculated the normals (press Ctrl+N in Edit Mode)? Removing doubles may help as well (W-->Remove Doubles). $\endgroup$ – Paul Gonet Dec 25 '16 at 2:37
  • $\begingroup$ I think it look slike the couple of faces have shading set to flat while the rest is smooth. Select the faces in edit mode and try W->Shade Smooth $\endgroup$ – sambler Dec 25 '16 at 3:35
  • $\begingroup$ None of those methods work, this one vertex is stuck for good, there has to be some other way. $\endgroup$ – sodaddict Dec 25 '16 at 14:17

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