I have a number of different objects with similar armatures that I reuse regularly in animation.
Each contains multiple bones with various constraints and drivers that have to reference other objects in the scene to work. The reference objects change based on the scene and so I'm looking for a way to streamline this process.
Simplified example: I have a cube with an armature with two bones. Each bone has a constraint and each a driver. The constraints and drivers all need to reference the same object. Currently I'd have to do each one manually.
I'd like to know how one might go about setting all four references at once. By having three all reference one or by having all four reference something else (a custom "Set Target Object" panel in the UI somewhere??). I assume this can only be done via addon or a script but any way of speeding this up is greatly appreciated.
Thanks for your assistance.