# No specularity when rendered?

I am learning Blender by play around with the default startup scene, where there is a cube, a camera, and a point light source.

I then only did one thing: I increased Material -> Specular -> Intensity from 0.5 to 1.0.

Then I render the scene. Although the material preview shows some specularity, the rendered image doesn't show any specularity.

Why is this, and how may I fix it?

• Try to render with a sphere instead. Dec 23, 2016 at 19:56
• or use cube as material preview Dec 23, 2016 at 21:02