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I am trying to make a bullet casing. Here is an image of what I am trying to make.

The bullet I am using as a template

If you have a look at the shell, not the bullet, you will see that it is a cone and it has an angle that goes outwards. The cylinder is extruded outwards. How can I make my cylinder extrude outwards with an angle, not just a flat outward extrusion? Thanks.

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  • $\begingroup$ Extrude the faces as usual, then select the new edges and move them down $\endgroup$ – Georges Dec 23 '16 at 15:28
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This is a great case for spin modeling. There are two way to do this, you can use the screw modifier (I prefer this way); or you can use the spin tool in edit mode.
I will just describe the process to use the modifier, the modeling it exactly the same for either method; however using the spin tool is destructive (and a little harder to set up).

Start by creating the outline of the shape. This could be done using curves or a mesh object. I used a mesh object, and just extruded a few vertices to make half the shape. Take note of where the object origin is, the origin (highlighted in red) is where the modifier, by default, spins around.
outline of shape ready to be spun

All that is left to do is add the modifier. The default values work very well, provided you modeled the object around the Z axis. The only setting you need to be sure to turn on is Calc Order. That setting makes the normals consistent (sometimes you will then need to then check Flip because they will be backwards).
screw modifier

animated gif of modeling a bulet

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Your object looks like this:

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Extrude your cylinder to the wished length

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Scale your loop to the wished thickness

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Repeat this process until you get the desired result. Some useful shortcuts you might need:

  • E to extrude
  • S to scale
  • Press X, Y, or Z to lock the axis of your operation
  • Ctrl+R to add a loop cut
  • Alt+RMB on edge to select loop
  • Ctrl+E, g for edge slide
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    $\begingroup$ I'd like to add S Shift+X to scale with Y and Z axis locked (all locked except X). Very useful during modeling! $\endgroup$ – josh sanfelici Dec 24 '16 at 10:31

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