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I have a more or less finished animation. But now I saw that I want to change (slow down) some parts (objects) of my animation.

enter image description here

Unfortunately its not easy to change a single part (object), because then the whole animation has to be adjusted too that it matches again the changed part.

So I had the idea that it will be much easier only to increase the number of frames over the part I want to change.

Because then later if I make the video out of all my rendered frames the part with the increased number of frames is slower. (twice the number of keyframes = 0.5 speed)

Is there a possiblility to keyframe the number of frames or must I split the whole animation in parts and change the amount for each part then ? Is that a good idea, or will it cause more problems than I see now?

I tried to set a keyframe directly at the fps but that is not possible.

enter image description here

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    $\begingroup$ Possible duplicate: blender.stackexchange.com/q/1053/599 $\endgroup$
    – gandalf3
    Dec 22, 2016 at 8:05
  • $\begingroup$ @gandalf3 Yes, thank you, that's what I searched. Is there a way to preview the changes without animation? Because if I have to render the video to see then that maybe something is not like I want is really time consuming. Should I delete the question, because dublicate? $\endgroup$ Dec 22, 2016 at 8:55
  • $\begingroup$ If I understand the question correctly, what you want to do can be done in the dopesheet (or the curve editor) If you want to slow down a section just drag the keyframes apart. $\endgroup$
    – user1853
    Dec 22, 2016 at 15:10
  • $\begingroup$ Yes in the curve editor would be the best, because there I can see the result without rendering. But the problem is if I change a fiew keyframes in the middle of the animation, than I have to adjust all the keyframes after that too. And that is so much effort. $\endgroup$ Dec 22, 2016 at 15:14

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