I've been playing around with cycles, and got a nice glossy material, and it looks good when multiple objects lie next to each other on the ground. But when the objects are in the air, they look flat, so the shape is not distinct and they look thinner than they are, if comparing to the non-rendered part of the screen. They have no shadows beneath them, so they look kind of flat.
I fiddled with the light, and now my white nice background is grey and dull..
In a previous render (image 3), they looked much better, but I'm not sure what I changed. How can I make it look more like this again? Or will it only look like this when on the ground?
Simple glossy material setup.
Also looks different and flat on the ground.
This old render a while back looked much better. What did I mess up?