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The problem is self explanatory the problem

https://www.dropbox.com/s/f48syr0p0honsj7/gunlocker.blend?dl=0

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  • $\begingroup$ Try applying scale to the dangly thing. $\endgroup$
    – batFINGER
    Dec 20, 2016 at 17:58
  • $\begingroup$ The dangly thing is part of the entire model and the scale has been applied to it. $\endgroup$
    – ClockFace
    Dec 20, 2016 at 18:03
  • $\begingroup$ Is the scale of the model (1, 1, 1) ? $\endgroup$
    – batFINGER
    Dec 20, 2016 at 18:04
  • $\begingroup$ Yes it is (1, 1, 1) $\endgroup$
    – ClockFace
    Dec 20, 2016 at 18:09
  • $\begingroup$ How do the mesh and the bone depend on each other? $\endgroup$ Dec 20, 2016 at 18:18

1 Answer 1

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The mesh has 2 vertex groups that deform the exact same area with the exact same weight, causing this weird stretching to happen. Simply fix this by removing the "knob" selected area from the "gunlockerdoor" vertex group (unlocking the vertex groups first, of course.)

gif

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