I am trying to add sprinkles to my doughnut, but I cannot get my hair particles to face upwards alone, Mine faces both upwards and downwards.

I would greatly appreciate it if someone who knows how to fix this can explain how it is done.

enter image description here

  • $\begingroup$ What have you tried? What exactly isn't working? A few details would help. Some things to try: Vertex groups, separating objects, and hair combing to erase particles $\endgroup$ – VRM Dec 19 '16 at 16:06
  • $\begingroup$ I want the hair particles to face upwards. $\endgroup$ – Muiz Uvais Dec 19 '16 at 16:08
  • $\begingroup$ I don't think you understand what the issue is. The issue is the particles are being emitted from the bottom of the mesh. Making them face the other way will just make them be inside the mesh in the same spot $\endgroup$ – VRM Dec 19 '16 at 16:10
  • $\begingroup$ So how do I emit the particles from the top of the mesh? $\endgroup$ – Muiz Uvais Dec 19 '16 at 16:12
  • $\begingroup$ Did you research and try what I suggested? We have no idea what you have tried, so we can't help you. You need to edit your question and add some more details $\endgroup$ – VRM Dec 19 '16 at 16:13

enter image description here If I understand your question properly, this is what you are trying to achieve. If yes then follow these steps:

Select the top faces and assign them to a vertex group like this: enter image description here

Then in the particles tab go to vertex group > density option > select the vertex you made (default in the name of group)

  • $\begingroup$ i think it is important you mention the term 'weight paint' $\endgroup$ – Faceb Faceb Dec 19 '16 at 16:49
  • $\begingroup$ Weight painting is a way of defining vertex groups, it is not related to this method of assigning vertices to a vertex group $\endgroup$ – VRM Dec 19 '16 at 16:50

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