# How To Make A Solid Object Drop To The Ground Like It Was Liquid

So I have a simple bouncing ball animation, but I just wanted to something "weird" for the ending. Is there a way to change the ball's material on the fly, where after the last bounce it changes materials and physical composition from a rigid body(baked animation now) to a fluid sim? (within 30-40 frames)

The render visibility is shown as a camera in the outliner, with the mouse over the camera for the object press I to insert a keyframe for the value. The same can be done for other values like transparency in BI materials or Cycles nodes.