Recently, I used mesh deform modifier with armature to animate a character, but after clicking on the "bind" button, I saw that not all the mesh was deformed by the cage, so I clicked "unbind."
I've repeated this action about 7 times and finally I got the results that I want. BUT the problem is after saving my project, my blend file became very very large: about 800Mb.
Why does it happen? How to reduce my blend file size?