I have a model like in the following image:
There is a mesh for this object made of many individual cubic boxes. Every individual box has its own 6 faces, so where they touch with another box, there are 2 faces on the same place touching (and some of the cubes intersect each other, so their faces are inside each other).
I want to simplify this model and
- Remove internal faces (those touching each other)
- After removing faces, also remove unnecessary vertices
What's the way to do this in Blender? (using version 2.66)