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Let's assume that I have a Plane moving towards a Sphere. When they are close enough, Plane is using Shrinkwrap modifier to stick to a Sphere. Now I want to add a Driver which depends on situation: is the Plane fully shrinkwrapped or not?

I do not want to use distance between objects as input for the Driver, because their movement is a kind of random.

So, how can I get such information from the Shrinkwrap modifier?

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