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did anyone know what script or add-on to make new slide in the N properties and add the animation tools to these slide??

the simplify button is from scene tab properties , the constant button is from user preference editing (new f-curve default) , the red button and in/out box is from animation tools (start/end animation)

i think if there's a script or addon to make UI like this, it will help animator alot to save the work space.. btw sorry for my terrible eng

enter image description here

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EDIT

Added repository. Can now be properly installed, activated and deactivated as an addon.
enter image description here

This script creates the desired section with other properties added.

import bpy

class anim_tools_ui(bpy.types.Panel):
    bl_space_type = "VIEW_3D"
    bl_region_type = "UI"
    bl_label = "Animation Tools"
    bl_idname = "OBJECT_PT_le_animation_tools_ui"

    def draw(self, context):
        layout = self.layout
        obj = context.object

        row = layout.row()
        row.prop(context.tool_settings, "use_keyframe_insert_auto", text="")
        row.prop(context.tool_settings, "keyframe_type", text="")
        row.operator("anim.keyframe_insert", text="", icon="KEY_HLT")
        row.operator("anim.keyframe_delete", text="", icon="KEY_DEHLT")
        row = layout.row()
        row.prop(context.user_preferences.edit, "keyframe_new_interpolation_type", text="")
        row.prop(context.user_preferences.edit, "keyframe_new_handle_type", text="")


        row = layout.row()
        row.separator()

        row = layout.row()
        row.label(text="Playback")
        row = layout.row()
        row.prop(context.scene, "sync_mode", text="")
        row.prop(context.scene, "frame_current", text="Frame")
        row.prop(context.scene.render, "fps", text="FPS")
        row = layout.row()
        row.prop(context.scene, "frame_start", text="Start")
        row.prop(context.scene, "frame_end", text="End")


        row = layout.row()
        row.separator()

        row = layout.row()
        row.prop(context.scene.render, "use_simplify", text="Simplify")
        row.prop(context.scene.render, "simplify_subdivision", text="levels")




def register():
    bpy.utils.register_class(anim_tools_ui)

def unregister():
    bpy.utils.unregister_class(anim_tools_ui)

register()

It is important that after pasting the script in the text editor, the name of the text data block ends with ".py" and Register is checked.
enter image description here

Further Resources

Building a UI Panel

Conversion into an addon

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  • $\begingroup$ wooaaaah THANKS, THANKS A LOT, it really help me.. now i can animate with better workspace size mind if I share it? i think it will help other people too $\endgroup$ – fahri chaerul Dec 19 '16 at 5:02
  • $\begingroup$ Added a github link. Now you can install it as an addon. github.com/LeanderSilur/Blender-Le-Animation-Tools $\endgroup$ – Leander Dec 19 '16 at 10:29
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The addon was actually called Freen's Animation Tools and was included with CGCookies The Fundamentals of Animation course, with a name adjustment to match the rig name being used. That is the course that your screenshot is from. I am fairly sure that in one of the videos Beorn discussed the panel and how you can adjust it yourself.

My copy of it has been adjusted over time and I now have the following panel.

Freens animation tools panel

As it is released under GPL you can get a copy of it in my github repo.

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