EDIT
Added repository. Can now be properly installed, activated and deactivated as an addon.

This script creates the desired section with other properties added.
import bpy
class anim_tools_ui(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_label = "Animation Tools"
bl_idname = "OBJECT_PT_le_animation_tools_ui"
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.prop(context.tool_settings, "use_keyframe_insert_auto", text="")
row.prop(context.tool_settings, "keyframe_type", text="")
row.operator("anim.keyframe_insert", text="", icon="KEY_HLT")
row.operator("anim.keyframe_delete", text="", icon="KEY_DEHLT")
row = layout.row()
row.prop(context.user_preferences.edit, "keyframe_new_interpolation_type", text="")
row.prop(context.user_preferences.edit, "keyframe_new_handle_type", text="")
row = layout.row()
row.separator()
row = layout.row()
row.label(text="Playback")
row = layout.row()
row.prop(context.scene, "sync_mode", text="")
row.prop(context.scene, "frame_current", text="Frame")
row.prop(context.scene.render, "fps", text="FPS")
row = layout.row()
row.prop(context.scene, "frame_start", text="Start")
row.prop(context.scene, "frame_end", text="End")
row = layout.row()
row.separator()
row = layout.row()
row.prop(context.scene.render, "use_simplify", text="Simplify")
row.prop(context.scene.render, "simplify_subdivision", text="levels")
def register():
bpy.utils.register_class(anim_tools_ui)
def unregister():
bpy.utils.unregister_class(anim_tools_ui)
register()
It is important that after pasting the script in the text editor, the name of the text data block ends with ".py" and Register is checked.

Further Resources
Building a UI Panel
Conversion into an addon