I am Trying to make an Intro Sequence with Plane Meshes to Light my Text. Is there a possibility to restrict the rendering of these lighting planes, and yet still use them as a Light Source?

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    $\begingroup$ In the node editor, use mix shader to combine a transparent shader with your emission shader and use a Light Path > is Camera Ray as factor. Also, see this related question: blender.stackexchange.com/questions/17910/… $\endgroup$
    – Cebbi
    Commented Dec 16, 2016 at 12:35
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    $\begingroup$ NICE! Thank you very much. This Community is Awesome, super fast and super competent :) $\endgroup$
    – Jan van
    Commented Dec 16, 2016 at 12:41

1 Answer 1


You tell Blender not to render any camera rays, meaning rays that go from the camera straight to the object. To do so you have to mix an emission shader with a transparent shader. Then you need the light path node. If a ray is a camera ray you'll want to use the transparent shader. If it isn't you'll want to use the emission shader. So you have to use the "Is Camera Ray" as the mix node's factor.

Node setup:

Node Setup

Example render without node setup:

Example render without node setup

Example render with node setup:

Example render with node setup


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