This seems like it should be easy, but I've searched SE and YouTube to no avail so far...
I have a mesh in my scene, representing a vehicle's drive shaft. Here it is, with everything else hidden:
However, the local axis (shown here) lines up with the scene's global axis, which isn't going to be useful when I try rotating the shaft around its length.
How can I transform the mesh's local axes so that, say, the x axis aligns with the drive shaft's length?
And if that's possible, are there any hints on how to make it exactly lined up so the shaft doesn't wobble when rotating? Thanks!