I have a controller called base, but i can't seem to make it control the entire character (i want to move and rotate the character without any of the other bones deforming).
I set it as top bone in the hierarchy and parented the pelvis to it but this made it move just the pelvis. If i set it to parent all the bones in the rig all hell breaks loose (the character rotates uncontrollably).
I added the bone after i already started animating as i realized i was missing the control.