I'm having a tough time believing this question hasn't been asked before, but I haven't been able to find the answer I'm looking for.
So, I have a mortar style missile launcher in my game that adds an animated explosion ring wherever it hits, and it is oriented in relation to the nose of the missile. The only problem is that it rarely makes contact with a surface the way I want it to. Is there any way to make the nose of the missile always point in the direction it is travelling? I think this will solve the problem.
Pythons scripts are OK, but I'm sure there must be a way to do this from the properties already in Blender. Any answers or suggestions are highly appreciated. Thanks in advance!