In my blender scene I have several objects that are parented to an Empty. I use this Empty to move the objects around the scene without having to manually move each one. Works like a charm.
However when I export my scene and load it into my program, the child objects of my Empty are only accessible as nodes of the Empty as opposed to being their own reference-able objects.
Is there a way within blender to, upon export, make all child objects of Empty their own object?