Ok so I have road and I would like to curve it smoothly without using arrays. I have it subdivided. Any ideas of how should I do it? Check the image below of my road and below that image you will see copy from internet of how I want it to look like:

enter image description here

Internet copy:

enter image description here

P.S. I forgot to say that I would like to do something so the road wouldn't have a lot of subdivision. What I mean is that I want it to be 1 solid road without any pieces that it is made up with. Because each time I upload it to software one of the faces goes invisible.


You may use a Spin Tool. enter image description here

Snap the cursor (Shift+S-->Cursor to Selected) to the bottom vertex of your plane, select the edge and then press Alt+R to spin it. Play with the settings in a Tool Shelf (T)- change the Center X position to make the curved part of the mesh longer. enter image description here

Continue modeling using spin tool and close the road (remove doubles when finish). enter image description here


Select one edge in the middle of the mesh, then press Ctrl+E-->Mark Seam. Enable Face selection mode, select the whole mesh, then unselect and reselect one of the faces. Press U-->Follow Active Quads-->OK. Change the viewport shading to Textured. enter image description here

Go to UV Editor and scale the UV island to fit the pattern scale as you like. enter image description here

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  • $\begingroup$ Wow, thanks. I did not know that you can do it from any vertex, I was always selecting everything because I thought it would break the mesh. $\endgroup$ – Vincent Dec 12 '16 at 17:32
  • $\begingroup$ How do you apply texture to the mesh? When I export it to fbx its never there. $\endgroup$ – Vincent Dec 17 '16 at 12:41

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