# Why do I get a “seam” using Mirror modifier? [duplicate]

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I started using Blender a few weeks ago and right now I'm starting my first project without a tutorial. I'm starting to create a character and the first thing that came to my mind was "It needs to have symmetry", so I used a Mirror modifier on my object and it has this "seam". In the image I used a Sphere because it is much more noticeable.

So, how can I fix it? And why does this happens?

## marked as duplicate by Ray Mairlot, Denis, JakeD, X-27 the fluffy unicorn, David♦Dec 11 '16 at 3:18

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• You probably forgot to include the image you referred to. But try checking Clip in the mirror modifier's settings, to 'prevent vertices from moving through the mirror plane' (blender.org/manual/modeling/modifiers/generate/…). – Cebbi Dec 10 '16 at 20:26

## 1 Answer

You should turn on clipping, as Cebbi has already mentioned. Also, the subsurf modifier should go after the mirror modifier.

That should do it.

• Thanks. The problem was the order of the modifiers. It tried a lot of things, yet I forgot about the most simple. PD: I'm DarkDiosito, the one that helpled was Cebbi. THANKS CEBBI! – DarkDiosito Dec 10 '16 at 21:23
• Glad I could help! – michaelh Dec 10 '16 at 21:52
• you could mark this as answered. ;) – michaelh Oct 10 '17 at 10:45