I would like to know how is the disadvantage to unwrap with the option Project from view
I think is very useful for sharp angles such 90 degrees or planar geometries , but I think is not useful for shapes such as "ornaments" for example , Medieval houses , where there are ornaments with rough or rounded shapes.
I think I can not export that kind of UV mapping, I like or prefer Mark the Seams and I think I have more control on the UV.
Should I avoid this method for export the UV's to an engine such as Unreal or Unity?
PS : I think project from view is useful for Ccycles or stuff to work only in Blender, not for export, not for very professional, but it is useful just quickly method to avoid seams.