I'm having a problem with something that I do not really know about, or how it began, or what it even is. In my file, I had several base objects, and then I created another one, assigned the same modifiers to such, and applied the same material to it. This was the result: enter image description here

The two objects have the exact same material, yet the marble texture seems to stand out far more than the other to the point where I can't use the material on the arm to achieve a desired effect. When I tried duplicating and separating the original object, I found it did the same once I made it it's own object, separate from the original. I have no idea why this is, I tried different varying things of use, such as copy/pasting the material, altering the marble texture, and some other things, but I cannot seem to figure it out.

Any help would be appreciated.

(Btw, the marble texture is mapped through Generated Flat.)

Here is the .blend file, it is not the entire original file, because I did not want to share the entirety of the file publicly yet.

  • $\begingroup$ can you upload your .blend? blend-exchange.giantcowfilms.com remember to pack external data into file before saving. $\endgroup$ – eromod Dec 10 '16 at 1:54
  • $\begingroup$ It's uploaded to the post $\endgroup$ – Krillinslosingstreak Dec 10 '16 at 21:33
  • $\begingroup$ You wouldn't happen to have the "Geometry box ticked? That's under the texture properties, right down the bottom under "Influence". $\endgroup$ – Edgel3D Dec 12 '16 at 4:34
  • $\begingroup$ Yeah, I have the normal set to 0.18. Nothing else is checked in the geometry tab. $\endgroup$ – Krillinslosingstreak Dec 13 '16 at 2:07
  • $\begingroup$ Actually it's suppose to be Generated:Sphere. youtube.com/watch?v=Or_-Edur46I $\endgroup$ – JeremiahTDK Jan 30 '17 at 16:26

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