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I'm planning to make a fake 16-bit shoot 'em up gameplay video using models made in Blender and I was wondering what would be the best way to animate a flurry of missiles similar to the 'Itano Circus':

enter image description here

(Mind you, I'm a beginner at Blender, so I don't intend on creating something as grandiose as this. Just about 5-6 missles in a single firing will do)

Would I have to go about this by animating with the Grease Pencil and then apply AA or can I do something else?

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you can create a particle system to emmit particles toward a negative force field.

Then assign a missile object to those particles.

enter image description here

Or you can make the particles follow boids physics and this is what I get. enter image description here

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  • $\begingroup$ That's a sublime way of handling that! Thanks so much. Now, how about the exhaust of each one? $\endgroup$ – KK Akuoku Dec 11 '16 at 6:02

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