I'm trying to make rigid body physics interact with an (Armature-)animated character.
For starters, I created a short piece of chain falling onto an animated box. The chain consists of 5 individual rigid bodies, the animated box also is a rigid body with the 'Animated' property set. When the animated box moves, I expect the chain to react to this.
As you can see, what I get instead is that the chain rests on the original pose of the animated box (as if it was static), even though it has moved out of the way.
- The animated box is of type 'Active', set to 'Animated' and 'Dynamic', rigid body deactivation is turned off.
- The chain links are the same, except they're not set to 'Animated'.