I want the background of my scene to use a sky texture I have setup the nodes to use a image texture but instead of unseeing the sky texture I added it just looks white. Here is my setup:

enter image description here

How can I fix this?

  • 1
    $\begingroup$ Try another texture coordinate from Vector type. It depends on what kind of sky texture you used. Just use the one that fits it. $\endgroup$ Feb 9, 2014 at 7:52
  • $\begingroup$ @LeonCheung setting it to normal has fixed it but now the image is sideways $\endgroup$
    – Qwertie
    Feb 9, 2014 at 7:57
  • $\begingroup$ To control more on this, you have to use Node Editor. Like this. And see the wiki. $\endgroup$ Feb 9, 2014 at 8:22

1 Answer 1


If you are trying to use the image as a sky/panorama background, you probably want the Environment texture node instead of the Image texture node.

The environment node will let you use panorama projection types (Mirror Ball and Equirectangular) This is the only difference between the two nodes, see What are the differences between an environment node and a image node?.

However, if you really want to use the Image node for the sky/background (e.g. to have an image stuck exactly behind the camera, always in the same orientation), you will need to adjust the coordinates with a Mapping node:

enter image description here

Note that to edit the world nodes, you must ensure the little globe icon in the header is selected.


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