I am guessing you are using a hair particle system for your grass. If so: Use a vertex group and weight painting to control placement of grass (and its length, if you want; see : Increase Intensity of Vertex Group ).
In edit mode, subdivide the mesh on which the grass is placed, select the mesh squares outside of the house and assign them to a vertex group. You can control the placement even more if you then switch to weight paint mode.
This use the vertex group control in your particle system to place the grass only in the vert'ed areas.
You'll end up with something like this, but prettier):
Also related, particularly about finer placement of hairs:
Another way would be to use texture to affect hair particles density. If painting that texture directly, make sure to unwrap the mesh, paint the texture (white - where the grass should be, black - where should not, you can invert colors in UV/Image Editor):
Then assign it in the textures panel of the particle system settings (as it should be hair type). Make sure to set Mapping to UV map you created, uncheck Time in the Influence rollout and check Length under Hair section: