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Up until recently I was able to select multiple faces of a mesh, even faces with different images selected in the UV/Image Editor tab, and select for them them a different image all at once by selecting that image from the linked image dropdown.

Right now if three selected faces have three different images "assigned", I have to go to each one and change it to the new one instead of all at once.

Is there a setting I accidentally changed to make it work like this?

Edit:

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  • $\begingroup$ I have tried it now in Blender 2.78a - I have selected 3 faces with different UV/Image image assigned, selected all faces in UV editor and changed the image. All 3 faces have now correctly assigned that new image. Can you check you don't have the current image pinned in the UV editor menu bar? $\endgroup$ Dec 6, 2016 at 19:23
  • $\begingroup$ @JanKadeřábek, yes the image isn't pinned. I'm using Blender 2.78a. Here is a screenshot after I selected two "differently-imaged" faces and changed the image. Very odd. I have no problem changing one image to another, it's just when more than one is selected, only one (the last image selected) will be changed $\endgroup$
    – Erik N
    Dec 8, 2016 at 23:25
  • $\begingroup$ can you upload the blend with the issue? blend-exchange.giantcowfilms.com $\endgroup$ Dec 8, 2016 at 23:46
  • $\begingroup$ Ok, added to the original post $\endgroup$
    – Erik N
    Dec 9, 2016 at 18:17

1 Answer 1

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You have checked UV Local View which causes you always see only those faces that have assigned the image currently opened in the UV/Image editor. So when you try to replace the image, even if you press A (thinking you have all faces in the editor), you always replace only that one image. enter image description here

Uncheck it and it will work :-)

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  • $\begingroup$ Haha, that was it! I knew I accidently clicked something. Thanks so much $\endgroup$
    – Erik N
    Dec 12, 2016 at 18:16
  • $\begingroup$ I just actually learned what is this checkbox for because of your problem -thanks! :D $\endgroup$ Dec 12, 2016 at 19:07

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