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I want to have different skydomes for different areas of my game world, but I'd prefer not to have them abruptly cut from one to the next. Is there a method to slowly introduce a new material, while the old one fades away? Thanks in advance! Any help is very much appreciated!

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    $\begingroup$ Might be easier to just fade between textures in the same material instead. $\endgroup$ – Duarte Farrajota Ramos Dec 6 '16 at 4:27
  • $\begingroup$ You can use node editor and animate the mix factor between the materials. $\endgroup$ – Denis Dec 6 '16 at 4:30
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Create a new material and apply it to the dome, then enable Use Shader Nodes on this material.

Then open Node editor and add your 2 material nodes you want to interchange and pass them through Mix RGB node.

To switch between the materials animate the Mix Factor.

enter image description here

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  • $\begingroup$ Thanks! Wow, I can't believe I never knew you could use nodes in blender game like this. So, I could probably use this with numerous materials all attached through the same output, right? And just have a different action actuators for each? $\endgroup$ – Zenet Dec 6 '16 at 5:15
  • $\begingroup$ @Zenet Yes you can have as many materials you want, the node editor is very similar to Cycles $\endgroup$ – Denis Dec 6 '16 at 5:18

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